Hunting

40.00 USD

Description

Hunting -  TMC Framework

Requires TMC Framework

Hunting/Slaughtering

  • Configurable hunting zones (polyzone),
  • Bait item must be placed to spawn in animal,
  • Progressive rep system,
  • Includes configurable bait shop locations,
  • Bait items are locked to rep requirements (Item purchase and item use checks).
  • Configurable animals that can be hunted. Each with the required bait item that'll get them to spawn
  • Players will be required to hunt low/entry level animals then gain rep to be able to hunt higher level animals,
  • Configurable animal slaughtering process per animal. Includes progress bars, skill checks,
  • Configurable slaughtering rewards per animal

- Processing

  • Items rewarded from hunting (or other means) can have their own processing steps/locations,
  • These are transform processing that include progress bar stages, animations and minigame skill checks,
  • By default, meat items can be transformed into processed meat then that item can then go through a meat packaging process to be used elsewhere in rp,
  • Pelt/Antler items can be processed to then be sold (Add metadata checks for sell shops)