Hunting
40.00 USD
Description
Hunting - TMC Framework
Requires TMC Framework
Hunting/Slaughtering
- Configurable hunting zones (polyzone),
- Bait item must be placed to spawn in animal,
- Progressive rep system,
- Includes configurable bait shop locations,
- Bait items are locked to rep requirements (Item purchase and item use checks).
- Configurable animals that can be hunted. Each with the required bait item that'll get them to spawn
- Players will be required to hunt low/entry level animals then gain rep to be able to hunt higher level animals,
- Configurable animal slaughtering process per animal. Includes progress bars, skill checks,
- Configurable slaughtering rewards per animal
- Processing
- Items rewarded from hunting (or other means) can have their own processing steps/locations,
- These are transform processing that include progress bar stages, animations and minigame skill checks,
- By default, meat items can be transformed into processed meat then that item can then go through a meat packaging process to be used elsewhere in rp,
- Pelt/Antler items can be processed to then be sold (Add metadata checks for sell shops)